

(Source: This is a great way to buff yourself at the start of combat to help ensure you are not struck, especially during Act 2. Very good for this sort of Build, because you will have very high DPS, so you may be able to burn down a target or at least CC them before they get an attack using this skill. Since Builds evolve over the course of the game, I’m going to put the Skills in order from the earliest obtainable to latest, because you won’t be able to get them all right way.


Duelists will use a mix of Scoundrel and WarfareSkills to deal damage and stay alive. Now that you’ve decided which Talents and Abilities you want, you’ll need to identify just which Skills work best with this kind of setup. The bonuses you gain from Abilities in this game are somewhat different from the original, so it’s easy to see why people can get confused. One of the hardest parts about making a Build in Divinity : Original Sin 2 is getting your Abilities distribution correct. The bonuses aren’t ideal on these two, but the damage is quite good for the stage of the game they can be found. Wits will grant you Critical Chance as well as Initiative and is useful for spotting traps and other valuable items around the map. Finesse is the primary Attribute of your Daggers, so you’ll need this to increase your damage. Players wishing to play this sort of Build should also pick the Dwarf race for this character, as they get an additional 5% to Dodging from Sturdy.
